Details
EntwicklerStoned Android Studio
PublisherStoned Android Studio
KostenlosNo
AlterKeine
Escape the hospital full of zombies in stealth action game. Funny top-down single-player puzzle. Cool story included ;)
You woke up in a hospital ward in the middle of a zombie apocalypse. Your task is to survive the first day and get out of the zombie hospital. Use your uninfected superior mind and fool rotten-brain zombies. Stealth mode is your primary weapon.Key Features:
3D Top-Down hardcore zombie stealth game.
Run away from zombies, fight them, distract throwing cans, fool them switching light, barricade doors - there are always many ways to go through the level .
Explore dark levels with different lighting.
A thrilling storyline, multiple characters to play.
To go through level, you need to find key and get to exit door.
This is usually not so easy! :)
IMPORTANT:
This is a puzzle game, not Kill 'Em All, weapons added just to give player a chance to free himself when he made an error. Every level can be completed without fighting (see Walkthroughs on Youtube), player just need to think a little and try the alternative way. Every level can be completed in many ways - throwing cans, switch on/off light, drive zombie to food, etc. In few levels zombie have the key and you need to kill him, but his health reduced to make kill easy.
Hints:
1) Standard hearing radius of zombie is equal to the distance to which the zombie sees. This value is multiplied by the noise volume that you produced = whether zombie will hear you or not. Noise volume can be determined intuitively or on the noise bar on the left. For example, when running in flip-flops, the volume is 1.1. When walking - 0.55. Running in sneakers - 0.9, walking - 0.45. Gunshot noise volume of shotgun is 5.0, revolver - 4.0, with a silencer 1.66 and 1.33 accordingly. The volume of moving furniture depends on its size and weight. Well and so on.
2) All zombies have the following states:
- Patrolling hunting territory, which he considers his own, on the repeating route (slow walking);
- Wandering without a goal (slow walking);
- Moving to the place of the heard sound, to check what it was (walking);
- Chasing the prey when the zombie sees it (running);
- Moving to food if the zombie sees it and he is hungry (walking);
- The process of devouring food (on the spot, seeing and hearing radius decreases greatly);
- Hibernation (just stands still). All zombies in the dark hibernate, if the zombie does not have some light, e.g. a flashlight on the helmet (but they see player's flashlight and still go to sounds!). Occasionally, some zombies hibernate even in the light, if their brain is too damaged;
- Attacking human or obstacle - door or furniture;
- Temporarily knocked down by heavy hit;
- Died, again, but now forever :)
Raw AppDetails anzeigen
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"about_the_game": "You woke up in a hospital ward in the middle of a zombie apocalypse. Your task is to survive the first day and get out of the zombie hospital. Use your uninfected superior mind and fool rotten-brain zombies. Stealth mode is your primary weapon.<h2 class=\"bb_tag\" >Key Features:</h2><br><ul class=\"bb_ul\"><li> 3D Top-Down hardcore zombie stealth game.<br></li><li> Run away from zombies, fight them, distract throwing cans, fool them switching light, barricade doors - there are always many ways to go through the level .<br></li><li> Explore dark levels with different lighting.<br></li><li> A thrilling storyline, multiple characters to play.</li></ul><br>To go through level, you need to find key and get to exit door.<br><br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2218850/extras/2db5324bd5a4628d36199cd285e2f8f2.poster.avif?t=1720810241\" width=600 height=338 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2218850/extras/2db5324bd5a4628d36199cd285e2f8f2.webm?t=1720810241\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2218850/extras/2db5324bd5a4628d36199cd285e2f8f2.mp4?t=1720810241\" type=\"video/mp4\"></video></span><br><br>This is usually not so easy! :)<br><br>IMPORTANT:<br>This is a puzzle game, not Kill 'Em All, weapons added just to give player a chance to free himself when he made an error. Every level can be completed without fighting (see Walkthroughs on Youtube), player just need to think a little and try the alternative way. Every level can be completed in many ways - throwing cans, switch on/off light, drive zombie to food, etc. In few levels zombie have the key and you need to kill him, but his health reduced to make kill easy.<br><br>Hints:<br>1) Standard hearing radius of zombie is equal to the distance to which the zombie sees. This value is multiplied by the noise volume that you produced = whether zombie will hear you or not. Noise volume can be determined intuitively or on the noise bar on the left. For example, when running in flip-flops, the volume is 1.1. When walking - 0.55. Running in sneakers - 0.9, walking - 0.45. Gunshot noise volume of shotgun is 5.0, revolver - 4.0, with a silencer 1.66 and 1.33 accordingly. The volume of moving furniture depends on its size and weight. Well and so on.<br>2) All zombies have the following states:<br>- Patrolling hunting territory, which he considers his own, on the repeating route (slow walking);<br>- Wandering without a goal (slow walking);<br>- Moving to the place of the heard sound, to check what it was (walking);<br>- Chasing the prey when the zombie sees it (running);<br>- Moving to food if the zombie sees it and he is hungry (walking);<br>- The process of devouring food (on the spot, seeing and hearing radius decreases greatly);<br>- Hibernation (just stands still). All zombies in the dark hibernate, if the zombie does not have some light, e.g. a flashlight on the helmet (but they see player's flashlight and still go to sounds!). Occasionally, some zombies hibernate even in the light, if their brain is too damaged;<br>- Attacking human or obstacle - door or furniture;<br>- Temporarily knocked down by heavy hit;<br>- Died, again, but now forever :)",
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