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1 Day Later: Escape Zombie Hospital

Stoned Android Studio · Stoned Android Studio

1 Day Later: Escape Zombie Hospital

gameAppID 2218850Veröffentlicht
Release-Datum02.12.2022

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Veraltet · Zeitraum: 14.6.2026, 13:59:32 - 17.8.2026, 20:29:39

Aktuelle Spieler0
24h Peak0
All-Time Peak0
24h Player-Hours0 h

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage000%0
Letzte 12 Monate000%0
2026-08000%0
2026-07000%0
2026-06000%0

Details

EntwicklerStoned Android Studio
PublisherStoned Android Studio
KostenlosNo
AlterKeine

Escape the hospital full of zombies in stealth action game. Funny top-down single-player puzzle. Cool story included ;)

You woke up in a hospital ward in the middle of a zombie apocalypse. Your task is to survive the first day and get out of the zombie hospital. Use your uninfected superior mind and fool rotten-brain zombies. Stealth mode is your primary weapon.Key Features: 3D Top-Down hardcore zombie stealth game. Run away from zombies, fight them, distract throwing cans, fool them switching light, barricade doors - there are always many ways to go through the level . Explore dark levels with different lighting. A thrilling storyline, multiple characters to play. To go through level, you need to find key and get to exit door. This is usually not so easy! :) IMPORTANT: This is a puzzle game, not Kill 'Em All, weapons added just to give player a chance to free himself when he made an error. Every level can be completed without fighting (see Walkthroughs on Youtube), player just need to think a little and try the alternative way. Every level can be completed in many ways - throwing cans, switch on/off light, drive zombie to food, etc. In few levels zombie have the key and you need to kill him, but his health reduced to make kill easy. Hints: 1) Standard hearing radius of zombie is equal to the distance to which the zombie sees. This value is multiplied by the noise volume that you produced = whether zombie will hear you or not. Noise volume can be determined intuitively or on the noise bar on the left. For example, when running in flip-flops, the volume is 1.1. When walking - 0.55. Running in sneakers - 0.9, walking - 0.45. Gunshot noise volume of shotgun is 5.0, revolver - 4.0, with a silencer 1.66 and 1.33 accordingly. The volume of moving furniture depends on its size and weight. Well and so on. 2) All zombies have the following states: - Patrolling hunting territory, which he considers his own, on the repeating route (slow walking); - Wandering without a goal (slow walking); - Moving to the place of the heard sound, to check what it was (walking); - Chasing the prey when the zombie sees it (running); - Moving to food if the zombie sees it and he is hungry (walking); - The process of devouring food (on the spot, seeing and hearing radius decreases greatly); - Hibernation (just stands still). All zombies in the dark hibernate, if the zombie does not have some light, e.g. a flashlight on the helmet (but they see player's flashlight and still go to sounds!). Occasionally, some zombies hibernate even in the light, if their brain is too damaged; - Attacking human or obstacle - door or furniture; - Temporarily knocked down by heavy hit; - Died, again, but now forever :)

Genres und Kategorien

ActionCasualIndieSingle-playerFamily Sharing

Plattformen und Anforderungen

windows: yesmac: nolinux: no
PC
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}
Mac
[]
Linux
[]

Altersfreigaben und Inhalte

dejus{"rating":"12","descriptors":"Violência","use_age_gate":"true","required_age":"12"}
steam_germany{"rating_generated":"1","rating":"12","required_age":"12","banned":"0","use_age_gate":"0","descriptors":"Gewalt"}
igrs{"rating_generated":"1","rating":"13","required_age":"13","banned":"0","use_age_gate":"0","descriptors":"Kekerasan"}
Raw AppDetails anzeigen
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