SteamTexx
Frame - Portals on Steroids

MechanicsDriven · MechanicsDriven

Frame - Portals on Steroids

gameAppID 1916610Veröffentlicht
Release-Datum11.01.2023

Game Charts

Spielerstatistiken

Standard: letzte 7 Tage, stündlich. · Veraltet · Zeitraum: 14.6.2026, 13:52:24 - 14.11.2026, 13:19:25

Aktuelle Spieler0
24h Peak0
All-Time Peak1
24h Player-Hours0 h

Spielerhistorie

PeriodeAvg. PlayersGain (total)Gain (%)Peak Players
Letzte 24 Stunden000%0
Letzte 7 Tage000%0
Letzte 30 Tage0-0,29-100%0
Letzte 12 Monate0,0300%1
2026-110-0,22-100%0
2026-100,220,2966,67%1
2026-090,020,01135,42%1
2026-080,01-0,04-81,95%1
2026-070,050,050%1
2026-06000%0

Details

EntwicklerMechanicsDriven
PublisherMechanicsDriven
KostenlosNo
AlterKeine

Frames are devices that can stitch two parts in space together. And they can do much more: They can move, change size and gravity of objects and appear in any size or number... All these mechanics are used to provide mind-bending levels in this logic-based physics-puzzler.

Frames work like every other door frame: you go through them and then you are somewhere else. The only difference is that with frames this "somewhere else" can be anywhere, discontinuities in space included. If anywhere should be somewhere else frames can be moved. If something is in the right place, but with the wrong size frames can change the size of objects. And if something falls in an inconvenient direction frames can change gravity of objects. And frames can do even more: The ubiquitous cubes and activation buttons. A "Paint Gun" allows to dynamically open and close frames. A "Light Gun" that changes how objects interact with frames. Frames can have any size and appear in high numbers. All features of frames are implemented in the most general way possible and cooperate with each other. No scripted events, no restrictive special cases. All this results in a staggering number of puzzle-possibilities and the carefully crafted levels make sure to use them to the fullest in this logic-based physics-puzzler. Other features are: A story almost as complex as the game mechanics. All mechanics are explained "intuitively" through level-design without the need of explicit tutorials or text. 95 levels (including free DLC). Every single level exploits a different aspect of the mechanics. No filler, no repitition. A hint mechanic, so you never get stuck. Full support for mouse/keyboard and controller with freely configurable inputs. Thinking with portals is easy. Now, try thinking with frames.

Genres und Kategorien

AdventureIndieStrategySingle-playerFull controller supportFamily Sharing

Plattformen und Anforderungen

windows: yesmac: nolinux: no
PC
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Mac
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Linux
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Altersfreigaben und Inhalte

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steam_germany{"rating_generated":"1","rating":"0","required_age":"0","banned":"0","use_age_gate":"0","descriptors":""}
igrs{"rating_generated":"1","rating":"3","required_age":"0","banned":"0","use_age_gate":"0","descriptors":""}
Raw AppDetails anzeigen
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      "detailed_description": "Frames work like every other door frame: you go through them and then you are somewhere else. The only difference is that with frames this &quot;somewhere else&quot; can be anywhere, <strong>discontinuities in space included</strong>. <br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/4667e87859fe69be7d12f956046e0713.poster.avif?t=1698094076\" width=640 height=480 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/4667e87859fe69be7d12f956046e0713.webm?t=1698094076\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/4667e87859fe69be7d12f956046e0713.mp4?t=1698094076\" type=\"video/mp4\"></video></span><br><br>If anywhere should be somewhere else frames can be <strong>move</strong>d. <br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/1a2715ef82400340dfeb5790d7dd9095.poster.avif?t=1698094076\" width=640 height=480 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/1a2715ef82400340dfeb5790d7dd9095.webm?t=1698094076\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/1a2715ef82400340dfeb5790d7dd9095.mp4?t=1698094076\" type=\"video/mp4\"></video></span><br><br>If something is in the right place, but with the wrong size frames can <strong>change the size</strong> of objects. <br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/9284035376283165e37dc58e1b2f97fe.poster.avif?t=1698094076\" width=640 height=480 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/9284035376283165e37dc58e1b2f97fe.webm?t=1698094076\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/9284035376283165e37dc58e1b2f97fe.mp4?t=1698094076\" type=\"video/mp4\"></video></span><br><br>And if something falls in an inconvenient direction frames can <strong>change gravity</strong> of objects. <br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/b8331b250a7d516cb9b859c4b0ec5448.poster.avif?t=1698094076\" width=640 height=480 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/b8331b250a7d516cb9b859c4b0ec5448.webm?t=1698094076\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/b8331b250a7d516cb9b859c4b0ec5448.mp4?t=1698094076\" type=\"video/mp4\"></video></span><br><br>And frames can do even more:<br><ul class=\"bb_ul\"><li>The ubiquitous cubes and activation buttons. <br></li><li>A &quot;Paint Gun&quot; allows to dynamically open and close frames. <br></li><li>A &quot;Light Gun&quot; that changes how objects interact with frames. <br></li><li>Frames can have any size and appear in high numbers. <br></li><li>All features of frames are implemented in the most general way possible and cooperate with each other. No scripted events, no restrictive special cases. </li></ul><br>All this results in a staggering number of puzzle-possibilities and the carefully crafted levels make sure to use them to the fullest in this logic-based physics-puzzler.<br><br>Other features are:<br><ul class=\"bb_ul\"><li>A story almost as complex as the game mechanics. <br></li><li>All mechanics are explained &quot;intuitively&quot; through level-design without the need of explicit tutorials or text. <br></li><li>95 levels (including free DLC). Every single level exploits a different aspect of the mechanics. No filler, no repitition. <br></li><li>A hint mechanic, so you never get stuck. <br></li><li>Full support for mouse/keyboard and controller with freely configurable inputs.</li></ul><br><strong>Thinking with portals is easy. Now, try thinking with frames. </strong>",
      "about_the_game": "Frames work like every other door frame: you go through them and then you are somewhere else. The only difference is that with frames this &quot;somewhere else&quot; can be anywhere, <strong>discontinuities in space included</strong>. <br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/4667e87859fe69be7d12f956046e0713.poster.avif?t=1698094076\" width=640 height=480 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/4667e87859fe69be7d12f956046e0713.webm?t=1698094076\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/4667e87859fe69be7d12f956046e0713.mp4?t=1698094076\" type=\"video/mp4\"></video></span><br><br>If anywhere should be somewhere else frames can be <strong>move</strong>d. <br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/1a2715ef82400340dfeb5790d7dd9095.poster.avif?t=1698094076\" width=640 height=480 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/1a2715ef82400340dfeb5790d7dd9095.webm?t=1698094076\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/1a2715ef82400340dfeb5790d7dd9095.mp4?t=1698094076\" type=\"video/mp4\"></video></span><br><br>If something is in the right place, but with the wrong size frames can <strong>change the size</strong> of objects. <br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/9284035376283165e37dc58e1b2f97fe.poster.avif?t=1698094076\" width=640 height=480 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/9284035376283165e37dc58e1b2f97fe.webm?t=1698094076\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/9284035376283165e37dc58e1b2f97fe.mp4?t=1698094076\" type=\"video/mp4\"></video></span><br><br>And if something falls in an inconvenient direction frames can <strong>change gravity</strong> of objects. <br><span class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/b8331b250a7d516cb9b859c4b0ec5448.poster.avif?t=1698094076\" width=640 height=480 ><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/b8331b250a7d516cb9b859c4b0ec5448.webm?t=1698094076\" type=\"video/webm; codecs=vp9\"><source src=\"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1916610/extras/b8331b250a7d516cb9b859c4b0ec5448.mp4?t=1698094076\" type=\"video/mp4\"></video></span><br><br>And frames can do even more:<br><ul class=\"bb_ul\"><li>The ubiquitous cubes and activation buttons. <br></li><li>A &quot;Paint Gun&quot; allows to dynamically open and close frames. <br></li><li>A &quot;Light Gun&quot; that changes how objects interact with frames. <br></li><li>Frames can have any size and appear in high numbers. <br></li><li>All features of frames are implemented in the most general way possible and cooperate with each other. No scripted events, no restrictive special cases. </li></ul><br>All this results in a staggering number of puzzle-possibilities and the carefully crafted levels make sure to use them to the fullest in this logic-based physics-puzzler.<br><br>Other features are:<br><ul class=\"bb_ul\"><li>A story almost as complex as the game mechanics. <br></li><li>All mechanics are explained &quot;intuitively&quot; through level-design without the need of explicit tutorials or text. <br></li><li>95 levels (including free DLC). Every single level exploits a different aspect of the mechanics. No filler, no repitition. <br></li><li>A hint mechanic, so you never get stuck. <br></li><li>Full support for mouse/keyboard and controller with freely configurable inputs.</li></ul><br><strong>Thinking with portals is easy. Now, try thinking with frames. </strong>",
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